

25 Point Buy 20 Point Buy 15 Point Buy Elite ArrayĬharisma bonuses are nice but not strictly necessary. More will get youĪdditional bonus spells, but as a spontaneous caster you already have a whole It’s easy for the Summoner to get by on 16 Charisma. With only 6th-level spells and very few spells which require saving throws, You’re not a Wizard.Ĭha: The Summoner’s spellcasting ability. If you want to pick up Knowledge skills, invest a bit in Intelligence,īut don’t go too crazy. Summoners only get 2+, so you can dump to 7 and still only lose one skill Important because you have a big scary Eidolon to stand in front of you. Because the Eidolon dominates the Summoner’s build, very little is actually important to the Summoner. The Summoner’s abilities are very strange. Weren’t an Eidolon, so you probably won’t get a lot of help from your own Unfortunately you spent 19 levels building yourself to work while you Twin Eidolon (Su): Because you get to keepĪll of your own feats and class features, you are a better Eidolon than yourĮidolon. Greater Aspect (Su): Time to get that fast Life Bond (Su): This will save your life if Other melee characters in the party, or if you’re letting someone else ride Greater Shield Ally (Su): Nice if you have Yourself some nice defenses or something. Transposition (Su): Similar to Maker’s Call,īut even better if your Eidolon is somewhere safe for you to be. If enemies get past your party’s fron line, you can use this to bring your Maker’s Call (Ex): If you get ambushed, or Plan to ride your Eidolon, but you generally shouldn’t be in melee with yourĮidolon because the Summoner is very squishy. Shield Ally (Ex): This is excellent if you
#Pathfinder summon something with planeshift full#
Round and have your summons act immediately rather than spending a full round Using this is a standard action, so you can do it during a surprise The durations areĮxtended to one minute per level instead of one round per level, making itĮasy for a summon to last through one of more encounters, even at relatively Monster ability gives them access to Summon Monster as though they were a fullĬaster, but you can’t use it while your Eidolon is summoned. Summon Monster (Sp): The Summoner’s Summon On your turn and deplete its own hit points by half each time.

Your Eidolon could move in and out of the 100 foot range Moves closer to you again your Eidolon does not regain any lostĬurrent hit points. Points and hit point maximum drop as it moves away from you, and even if it

How your Eidolon weakens as it moves away from you. The second portion of the ability details It only works when your Eidolon takesĮnough damage to be killed, so it won’t work if your Eidolon is knocked belowĠ but not sent to its home plane. ForĪbility allows you to use your own hit points to keep your Eidolon alive. Their spell list includes a lot of fantastic buffs and a few goodĮidolon: The summoner’s iconic feature. Stat, which is a shame because the Summoner gets access to all KnowledgeĬasters. Skills: 2+ skills and Intelligence is a dump You will need to make a point toīuff your saves or you will be very vulnerable.Īrmor. On any ability which contributes to saves. Saves: Good Will saves, but little dependence Hit Points: d8 hit points is bad, but it’s Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. However, the Summoner’s emphasis on the Eidolon often leaves the summoner fairly useless at the back of the field while the Eidolon does all of the fighting. They can easily engage multiple targets or address multiple challenges at the same time. Like any character with a pet, Summoners have excellent action economy. Despite being limited to 6th-level spells, the versatility of the Eidolon allows the Summoner to fill a huge variety of roles in the party. Where the Hunter uses an Animal Companion and trains/buffs them to their liking, the Summoner gets to build their pet from the ground up, and it can be and do whatever you want.

The Summoner’s big draw is the Eidolon, sort of an a la carte pet which you get to build with a system of points. The Summoner casts spells about as well as a Bard, but has a very strict emphasis on summoning and conjuration.
